![]() Others tend to incorporate a Relationship Values system to determine which character has a romantic relationship with who. Some, with their love for linearity, tend to pair The Hero up with one specific girl in the course of the story, into which this sub-plot is rigidly integrated. In contrast to Western RPGs, their Japanese counterparts usually tend to integrate the romance into the main story rather than move it to sidequests. Romancing multiple characters at once is usually impossible, except on the early stages, after which you "must make a decision". This, too, has been on decline in recent games and a Gay Option is often included nowadays (sometimes to the point of Everyone Is Bi). Also, most romance sidequests in older games were heterosexual, to avoid offending Moral Guardians, and, again, because most gamers (and writers) are (heterosexual) males. In the earliest examples, the number of female love interests was often higher than that of male ones, likely because Most Gamers Are Male, but the most recent trends gravitate toward gender parity. The term "Romance Sidequest" is more often used in reference to Western RPGs, whereas the term " Dating Sim Elements" would more often be used in reference to Eastern RPGs. May or may not involve sex upon completion. Sometimes you can screw everything up with wrong dialogue decisions, sometimes you can't. GREEDFALL ROMANCE OPTIONS SERIESSometimes it's a full-blown quest, sometimes just a series of dialogues with the NPC. An optional Romance Arc sidequest in many Role Playing Games wherein the Player Character enters a romantic relationship with an NPC (usually, but not always, one of their party members). ![]()
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